chaps-challenge

  • Introduction
  • nz.ac.vuw.ecs.swen225.gp22.app
    • Overview classes
      • Base
      • Controller
      • GameButton
      • GameDialog
      • GameMenuBar
      • GameMenuItem
      • ImagePanel
      • Keys
      • Main
      • MenuMainPanel
      • PhasePanel
  • nz.ac.vuw.ecs.swen225.gp22.domain
    • Overview classes
      • BouncyPad
      • ColorableTile
      • DevMarkers
      • DomainTest
      • EnemyEntity
      • Entity
      • Exit
      • Ground
      • GummyGuard
      • InfoField
      • Key
      • LockedDoor
      • LockedExit
      • Maze
      • MilkPuddle
      • Observable
      • Player
      • Tile
      • TileDatabase
      • Treasure
      • Wall
      interfaces
      • Observer
  • nz.ac.vuw.ecs.swen225.gp22.fuzz
    • Overview classes
      • FuzzTest
  • nz.ac.vuw.ecs.swen225.gp22.persistency
    • Overview classes
      • Load
      • LoadTest
      • Parser
      • ParserTest
      • Save
      • SaveTest
  • nz.ac.vuw.ecs.swen225.gp22.recorder
    • Overview classes
      • GameState
      • Parser
      • Player
      • Recorder
  • nz.ac.vuw.ecs.swen225.gp22.renderer
    • Overview classes
      • SFX
      • SFXPlayer
      • SidePanel
      • Viewport
  • nz.ac.vuw.ecs.swen225.gp22.util
    • Overview classes
      • GameConstants
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This project was completed in my second year of university as a group of 5. It is a version of Chips Challenge recreated, with permission, with our own styles and music.

The docs are meant to include dependency diagrams however, it doesn't seem to have worked.

Packages
Package
Description
nz.ac.vuw.ecs.swen225.gp22.app
 
nz.ac.vuw.ecs.swen225.gp22.domain
 
nz.ac.vuw.ecs.swen225.gp22.fuzz
 
nz.ac.vuw.ecs.swen225.gp22.persistency
 
nz.ac.vuw.ecs.swen225.gp22.recorder
 
nz.ac.vuw.ecs.swen225.gp22.renderer
 
nz.ac.vuw.ecs.swen225.gp22.util
 
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